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Godot Camera Controller 2D
A Camera Controller singleton complete with Dev Tools.
Provide's exponential screen shake to the active camera.
- Easily switch between standard or noise based randomness.
- Camera can smoothly move between positions using tweens or simply pop from one place to the next.
- Enable/Disable movement or rotation based shaking.
- Complete dev tools so you can get the shaking just right!
This controller was built using the concepts described in this talk titled "Math for Game Programmers: Juicing Your Cameras With Math" by Squirrel Eiserloh which you can watch here.
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